Showing posts with label cooperation. Show all posts
Showing posts with label cooperation. Show all posts

Tuesday, March 4, 2008

After looking at text and images and how the global networked Machine might leverage our contributions, I'm curious to consider how the World Wide Web might take advantage of patterns in human game-playing.

How might our gamesmanship work against us?

If Deep Blue can be custom programmed to take advantage of the tendencies of the world's best chess player, what strategic wisdom might a computer gain if it could harness the results of all games played on the Internet? Certainly it would not fall prey to even the most stalwart attempts at wrestling control back, once granted independence/consciousness.

If the Machine can learn to overcome human strategies in games of logic and skill, surely we'd be embarrassed at games that add variables like chance (e.g., poker, scrabble...), and we'd be demolished at games that factor in computer-generated variables and complex multi-player participation (i.e., we'd be doomed at Doom!).

Would our preferred games put us at a disadvantage?
In my thought experiment, I find it worrisome that the Machine would know about our tendency to play negative sum games that crown 'kings of the hill' (i.e., one winner; many losers). Where traditional team sports usually result in a zero sum (i.e., one winner; one loser), I would rather have a computer be aware that we were good at plus sum games (i.e., many winners; few, if any losers). These types of cooperative games, are ones that would see human beings working together to solve problems for the benefit of all... like 'preventing Global Warming' or 'eliminating poverty' or 'reducing violence everywhere'.

Too bad the games we play, so often conflict with modern society's most pressing issues. Here's hoping the Machine will be more compassionate than cold-hearted; more cooperative than competetive.


Photo Credit: DB's Photos
Podcast of "Teaching the Machine" Part 2/3

Teaching the Machine: Part III

After looking at text and images and how the global networked Machine might leverage our contributions, I'm curious to consider how the World Wide Web might take advantage of patterns in human game-playing.

How might our gamesmanship work against us?

If Deep Blue can be custom programmed to take advantage of the tendencies of the world's best chess player, what strategic wisdom might a computer gain if it could harness the results of all games played on the Internet? Certainly it would not fall prey to even the most stalwart attempts at wrestling control back, once granted independence/consciousness.

If the Machine can learn to overcome human strategies in games of logic and skill, surely we'd be embarrassed at games that add variables like chance (e.g., poker, scrabble...), and we'd be demolished at games that factor in computer-generated variables and complex multi-player participation (i.e., we'd be doomed at Doom!).

Would our preferred games put us at a disadvantage?
In my thought experiment, I find it worrisome that the Machine would know about our tendency to play negative sum games that crown 'kings of the hill' (i.e., one winner; many losers). Where traditional team sports usually result in a zero sum (i.e., one winner; one loser), I would rather have a computer be aware that we were good at plus sum games (i.e., many winners; few, if any losers). These types of cooperative games, are ones that would see human beings working together to solve problems for the benefit of all... like 'preventing Global Warming' or 'eliminating poverty' or 'reducing violence everywhere'.

Too bad the games we play, so often conflict with modern society's most pressing issues. Here's hoping the Machine will be more compassionate than cold-hearted; more cooperative than competetive.


Photo Credit: DB's Photos
Podcast of "Teaching the Machine" Part 2/3

Tuesday, February 12, 2008

Thanks to Robin Good's nudge, I've taken some time to explore Howard Rheingold's inquiry about cooperation. Understanding that the most effective evolving web 2.0 tools relies on cooperative participation, "A New Story About the Way Humans Get Things Done" has many ramifications for education.

I agree with Howard Rheingold's contention that the dynamics of social/collective action can be multiplied by the use of communications technologies... like cell phones. His 2002 book: Smart Mobs, set the stage for the recently released TED Talk he gave three years ago. It's 18 minutes of information that is of great importance to those actively creating the future of education.



In a more complete screencast, Howard uses images and voice to teach about cooperative strategies. If you have the time, see how the work of "smart mobs" are creating the potential for a more collaborative and less competitive future. The Cooperation Commons seeks to model this work in sharing research and resources on this topic. Key quote: "The most important new technologies will not be hardware or software, but social practices."


Smart Mobs and a More Cooperative Future

Thanks to Robin Good's nudge, I've taken some time to explore Howard Rheingold's inquiry about cooperation. Understanding that the most effective evolving web 2.0 tools relies on cooperative participation, "A New Story About the Way Humans Get Things Done" has many ramifications for education.

I agree with Howard Rheingold's contention that the dynamics of social/collective action can be multiplied by the use of communications technologies... like cell phones. His 2002 book: Smart Mobs, set the stage for the recently released TED Talk he gave three years ago. It's 18 minutes of information that is of great importance to those actively creating the future of education.



In a more complete screencast, Howard uses images and voice to teach about cooperative strategies. If you have the time, see how the work of "smart mobs" are creating the potential for a more collaborative and less competitive future. The Cooperation Commons seeks to model this work in sharing research and resources on this topic. Key quote: "The most important new technologies will not be hardware or software, but social practices."