Will Lively rival Second Life? Thanks no doubt to effective use of the 20% creative project time, Google has launched a virtual world... at least for those on the PC platform (Vista/XP; Explorer/Firefox).
The room library appears to be a popularity contest akin to YouTube... and the catalogue shows there is the possibility for a functional economy in this space. What other wrinkles are hidden here?
Will Lively rival Second Life? Thanks no doubt to effective use of the 20% creative project time, Google has launched a virtual world... at least for those on the PC platform (Vista/XP; Explorer/Firefox).
The room library appears to be a popularity contest akin to YouTube... and the catalogue shows there is the possibility for a functional economy in this space. What other wrinkles are hidden here?
Leading Learning is underway, with plenty for the attendees to consider.
George Siemens shared a thought-provoking presentation after the recovery of his operating system. I'm ruminating on the idea that educators have lots of work to complete before schools can experience a true renaissance. Beyond exploration and experimentation, we need to gather data to appease stakeholders prior to the implementation of 're-schooling' initiatives.
Leading Learning is underway, with plenty for the attendees to consider.
George Siemens shared a thought-provoking presentation after the recovery of his operating system. I'm ruminating on the idea that educators have lots of work to complete before schools can experience a true renaissance. Beyond exploration and experimentation, we need to gather data to appease stakeholders prior to the implementation of 're-schooling' initiatives.
You may have heard about Second Life, you may even have entered Second Life, but are you aware that this virtual world is now host to conferences, seminars and professional workshops? Having first entered this world out of curiosity a few years ago, it is very clear that the world of Second Life continues to evolve at a rapid pace... not only in graphical experience, but in the way global users are harnessing its power... for good!
The International Society for Technology in Education is one of many groups that are hosting seminars and presentations in the virtual realms of Second Life. For those who are unfamiliar with this world, I've created a brief screen capture that gives a taste of what it is like to attend a technology in education workshop on ITSE Island. The session is with Konrad Glogowski, who coincidentally is working on a Virtual Classroom Project within Second Life.
After downloading the free Second Life application and creating an identity, users have the opportunity to learn about the space, and to customize their avatars through a self-guided orientation.
The hard core virtual lifer, can even choose to spend Linden dollars bought with real money. It's this money that allows real people to buy virtual items like clothing or plots of land. Though you need not spend any money, it's this virtual economy of non-essentials that is allowing some people to make a real living in a virtual world.
You may have heard about Second Life, you may even have entered Second Life, but are you aware that this virtual world is now host to conferences, seminars and professional workshops? Having first entered this world out of curiosity a few years ago, it is very clear that the world of Second Life continues to evolve at a rapid pace... not only in graphical experience, but in the way global users are harnessing its power... for good!
The International Society for Technology in Education is one of many groups that are hosting seminars and presentations in the virtual realms of Second Life. For those who are unfamiliar with this world, I've created a brief screen capture that gives a taste of what it is like to attend a technology in education workshop on ITSE Island. The session is with Konrad Glogowski, who coincidentally is working on a Virtual Classroom Project within Second Life.
After downloading the free Second Life application and creating an identity, users have the opportunity to learn about the space, and to customize their avatars through a self-guided orientation.
The hard core virtual lifer, can even choose to spend Linden dollars bought with real money. It's this money that allows real people to buy virtual items like clothing or plots of land. Though you need not spend any money, it's this virtual economy of non-essentials that is allowing some people to make a real living in a virtual world.